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Rules

Airsoft Weapon Requirements

2.00 FPS (Feet Per Second) Velocity Limits

All airsoft weapons to be used by participants in the event must adhere to the following velocity rules and restrictions:

A Maximum velocity of 400 FPS with .20g BB's. There is an absolute limit of 550 FPS with .20g BB's. Weapons that exceed 400 FPS with .20g BB's (But do not exceed the absolute limit of 550 FPS with .20g BB's) will be classified as Sniper-Class Weapons.

Propane gas is prohibited from being used as a propellant in any airsoft weapon at events.

Sniper Rules

  • sniper weapons must be single/bolt action.  AEGs set to semi-auto DO NO COUNT.
  • Sniper weapons cannot fire faster than 550fps (when chrono'd with a 0.20g BB)
  • Sniper have a minimum 100ft engagement rule.  If their target is within 100ft, they CANNOT fire upon said target with their sniper rifle.
  • Snipers are required to carry a back-up/sidearm.  This can consist of a pistol, AEG, or whatever that DOES NOT shoot over 400 fps.
  • Sniper weapons CANNOT use hi-capacity magazines.  Sniper weapons may only use standard magazines.
  • Snipers MUST have a spotter(s).  This is simply a person within 20 feet or so to acquire targets, and shoot at anyone within 100ft.

The following further restrictions apply to Sniper-Class weapons

The FPS Velocity limit is an absolute limit, not a goal.

AirsoftChicago Velocity limits, or create special limits and/or requirements for Special-Case weapons (See 2.3 Special-Case Weapons below).

Airsoft Chicago reserves the right to increase and/or decrease FPS velocity limits for special events (Such as events involving CQB engagements, or Close Quarters Battle). Special velocity limits in effect for a given event, will be clearly stated along with the announcement of that event.

Chronograph

All airsoft weapons to be used by participants during the event must be chronographed by authorized personnel prior to game-start, using the skirmish authorized chronograph provided.

Any and all airsoft weapons to be used by participants during the event must be chronographed by Authorized  personnel prior to use during a game. Any airsoft weapon, which does not meet the  velocity limits stated above, may not be used during the event and will not be allowed into the play area. Airsoft Chicago will not allow use of any weapon that does not meet  velocity limits. There will be no exceptions.

The results of the skirmish-authorized chronograph provided by Authorized personal will have final say and be the results used for FPS velocity compliance determination. The results of any other chronograph used or any other method of velocity determination will not be accepted. The word of the  personnel administering the chronograph will have the final word on the compliance, or lack thereof, of any airsoft weapon.

It is the responsibility of the event participant to ensure that his/her airsoft weapon has been chronographed by Authorized personnel prior to game start. Use of an airsoft weapon during a game that has not been chronographed by the staff prior to game-start, may result in expulsion, suspension, and/or termination of event privileges.

All velocity tests will be done with .20g BB's

Special-Case weapons

Special-Case weapons refer to support or crew-served weapons, weapons which cannot be classified as airsoft weapons, and any weapon, which does not fall into the classifications above. For example: crew-served heavy machineguns designed to be used as a static placement on the battlefield that exceed the velocity limits, mortars, grenades, booby traps, etc.

Airsoft Chicago on an individual basis will evaluate special-Case weapons. Individuals desiring to use, or make available for use, Special-Case weapons for the event should contact Airsoft Chicago ( User Azrael) via PM from the forums board., prior to the event with a description of the item, available specifications, safety recommendations, and any necessary rules you might suggest to apply to its use. Airsoft Chicago will then discuss your proposal, and set aside time at the event prior to game-start, to evaluate and allow you to demonstrate the item.

No Special-Case item may be used during the event without first being evaluated and approved for use.

Airsoft Chicago reserves the right to refuse the use of any Special-Case Item, which are deemed by Airsoft Chicago to be unsafe, unfair, or outside the scope of any given event.

Airsoft Chicago further reserves the right to refuse the use of any Special-Case Item, approved or not, for any given event based on the needs of the scenarios at hand.

 

Non-Airsoft Weapons

The use of Daisy Red-Rider, Cross man, or any other type of weapon commonly known as an air gun or BB Gun is not allowed . The use of full metal BB's or pellets is not allowed. Only airsoft replicas using plastic ammunition are permitted. Any weapon that Airsoft  Chicago  does not deem an airsoft weapon will not be allowed. Airsoft Chicago will have final say on what does, and does not, constitute an airsoft weapon.

Pyrotechnic Devices

As a general rule, the use of pyrotechnic devices is not allowed at any Events. Pyrotechnic devices may be allowed or disallowed, on an individual event basis, depending on field conditions, location, and expressed member concerns. Pyrotechnic devices are, by default, not to be used at any events unless the details posted for a given event specify otherwise.

Pyrotechnic devices that are illegal at the field location will never be permitted.

Legal pyrotechnic devices may be utilized by event planners, coordinators, and OC's (Observer-Controllers) during scenarios if used in a such a way so as to prevent hazard of fire, damage to the field, or danger to other event participants (i.e. smoke used in a metal bucket lined with sand, in a static position, or props which utilize pyrotechnics such as a fake rocket launcher). Any pyrotechnics utilized in such fashion must be submitted, evaluated, and approved by the Airsoft Chicago in the same fashion as Special-Case weapons (See 2.3 Special-Case weapons above).

Smoke

Smoke is considered a pyrotechnic device (See 2.5 Pyrotechnic Devices above) and thus, in general, not allowed. Please see the posted details in the Event Announcement for any  event to determine whether or not smoke, or any other pyrotechnic devices, will be allowed. Use of Smoke will be allowed or disallowed on an individual event basis depending on field conditions, location, and expressed member concerns. Smoke, by default, will not to be used during any events, unless the details posted for that event specify otherwise.

Smoke may be utilized by event planners, coordinators, and OC's (Observer-Controllers) during   scenarios if used in a such a way so as to prevent hazard of fire, damage to the field, or danger to other event participants; and if its use is not prohibited by the landowner, local field
policy, or  administrator of that field.

Paint/Water Based Grenades and Support Weapons

As a general rule, the use of paint and water based grenades and support weapons (i.e. available paint rocket launchers, mortars, booby traps, water-balloon mortars, etc.) will not be allowed during any events.

Exceptions may be made for a particular event or scenario based on the feedback, concerns, and opinions of Airsoft Chicago; and the needs of that particular event or scenario. If use of any/all paint and water based grenades or support weapons will be allowed during a given event or scenario, this information will be posted in the details of the event announcement.

 Knives, Bayonets, and other melee weapons

Event participants may not use during play, or carry on their person during play, any real-steel combat knife, survival knife, bayonet, dagger, blade or any other item which might be used as a melee weapon; even if that item is for cosmetic use and kept sheathed at all times.

Tools and pocketknives for which possession and carry is legal by federal, state, and local laws and ordinances may be carried during play.

Rubber or plastic prop, stage, or fake knives, which could not be used to intentionally or unintentionally injure a person, may be carried and used by event participants during a game.

Safety Equipment, and Gear Requirements

All  event participants are expected to arrive properly equipped and attired to meet any and all  safety equipment, and gear requirements; and ready to play.

Failure to meet these requirements upon arrival at a any event, or any time during the event, will result in refusal of play and dismissal from the field. The following uniform, safety equipment, and gear requirements apply only to airsoft events conducted by the Airsoft Chicago.

You must have supportive footwear.  No flip flops or gym shoes.

 Eye Protection/Face Protection

Airsoft Chicago requires all event participants to wear FULL SEAL ballistic eye protection that meets or exceeds ANSI Z87.1 standards or above.

Paintball goggle systems (Such as those in the JT? line), full-face paint ball masks, Tactical goggles (Such as those made by Bolle? or Hatch?), and full wraparound ballistic shooting glasses (Such as those made by WileyX? and Smith & Wesson?) are acceptable. Shop glasses, ski goggles, sunglasses, and military sun, wind, and dust goggles are not acceptable.

Each participant is responsible for proving that eye protection meets or exceeds ANSI Z87.1 standards. The ANSI Z87.1 rating must be clearly printed by the manufacturer on the eye protection itself or manufacturer documentation must be presented upon request that clearly depicts, both visually and textually, the eye protection is ballistic eyewear that meets or exceeds ANSI Z87.1 standards.

Eye protection must wrap around and completely cover the eye-orbits so as to prevent a BB from entering from the front or the sides. Eye protection should fit snuggly against the face and be firmly secured so as to prevent them from becoming dislodged from your face.

Airsoft Chicago reserves the right to refuse participation to any event participant who presents eye protection that we feel does not offer suitable protection to the wearer, does not satisfactorily meet above requirements, or the event participant cannot provide acceptable documentation that the eye protection is ballistic eye protection that meets or exceeds ANSI Z87.1 standards.

Full-face protection in the form of anything that covers the mouth, nose and ears is mandatory for all those players participating that are under the age of 18

Ski masks will not be allowed.

Emergency contact information

All players participating in any airsoft events are required to complete the registration form with emergency contact information clearly marked. It should contain name and phone number of two emergency contact persons, one primary and one backup. It should also contain any important medical history such as allergies, asthma, blood type, and prior heat casualty.

 Gear Recommendations

•  Boots

•  Water

•  Bug Spray

Boots

All players participating in Airsoft Chicago events are required to wear sturdy, over-the-ankle, lace-up boots for support and protection. Combat boots, tactical boots, hiking boots, and work boots that lace-up over-the-ankle are acceptable.

Water

All players participating in Airsoft Chicago events are required to bring with them no less then 2 quarts of carry able water un less instructed by an OC to bring more.

Bug Spray

All players participating in Airsoft Chicago events are required to bring with them one can of bug spray per individual. With the ever-growing lyme disease and west nile virus issues this is essential.

Gun cases and weapon transportation

All weapons must be transported to and from the field in a soft shell or hard shell gun case suitable for legal transportation of a live real-steal firearm. Weapons may only be removed from their case in the designated safe zone of the field. A weapon may not be removed from its case in your vehicle, and then carried into the safe zone, it must be transported into the designated safe zone of the field in an appropriate gun case. Airsoft weapons may not be openly displayed outside of the field's designated safe zone. If you are unaware of where the designated safe zone is on a given field, leave your airsoft weapon in its case until you can find out from a official present. Product boxes are not acceptable as a gun case unless it is completely enclosed in a bag or carry case. A holstered sidearm is not acceptable as a gun case and may not be transported from the parking area onto the field, or vice-versa, in its holster.

A transported weapon must be clear and unloaded with its safety engaged and any magazine or ammunition removed.

Lost, Stolen, or Broken Equipment

Airsoft Chicago assumes no responsibility for lost, stolen, or broken equipment. Individual equipment is each participant's own responsibility. However, it is  fully expected that  any participant at any event to pick-up and return to its rightful owner, any lost gear. Airsoft Chicago as thievery will view failure to do so, or failure to attempt to find the rightful owner of any gear found.

Airsoft Chicago will not tolerate thievery of any kind. If an event participant is caught stealing equipment or another's personal properly, that participant will be immediately expelled from the field with no refund. Airsoft Chicago assumes no responsibility for the safe and timely return of any items that participants may loan to one another

Code of Conduct

 Rules & Policies

It is the responsibility of each participant and individual participating in any Airsoft Chicago airsoft event to have read, understand, and faithfully adhere to all current  rules and policies.

Safety First

Participants in Airsoft Chicago airsoft events adhere to a policy of Safety First. The personal safety and well being of each player at any Airsoft Chicago event is the responsibility of every player. Participants in a Airsoft Chicago airsoft event will make every effort to ensure the safety and well being of themselves, and their fellow players. .

Honor/Consideration for Others

All  event participants should play with honor, integrity, and good sportsmanship; placing these values above winning. While many enjoy the opportunities for competition that airsoft offers, airsoft with the Chicago Airsoft Association focuses on Military Simulation, the quality of the games and scenarios, camaraderie, and the enjoyment of the players. Winning is always secondary.

Participants in Airsoft Chicago airsoft events follow the golden rule: “Its just a game”.

Poor sportsmanship and dishonorable play will not be tolerated. Any individual engaging in any conduct that may be viewed as unsportsmanlike may result in immediate dismissal from the field, suspension, or even complete expulsion and/or revocation of membership privileges, depending on the severity.

 participants in a Airsoft Chicago airsoft event will treat their fellow players with kindness, dignity, and respect.

Honesty / Admitting Defeat

Airsoft is a hobby based solely upon the honor and honesty of the participants. Cheating will not be tolerated and will result in ejection without refund. It is the responsibility of the individual to know, have read, and understand all current  rules and policies, and any special rules that apply to the current game or scenario. Ignorance of the rules is not an excuse.

All  players pay attention to incoming fire and make every effort to be aware of when they have been hit, whether it is from feel, a light tap, or only the sound. Purposefully ignoring hits and pretending not to notice hits is not only cheating, but its also lying, which has no place in a hobby based upon the character and honesty of its participants.

Immediately upon being struck by a BB during a game,  players will demonstrate honor and good sportsmanship by immediately indicating that they have been hit. At the very minimum, a player will raise their arm immediately and loudly call ”HIT!” before donning their kill rag. If appropriate to the current scenario, a player may wish to precede this with a dramatic, horrific, and loud death act.

No Physical Violence

All participants in Airsoft Chicago  events will never physically threaten another player or resort to physical violence of any kind. Any event participant that should do so will be immediately removed from the field with no refund and all future play privileges revoked.

Scenario Gaming

Participants in Airsoft Chicago airsoft events will always endeavor to play within the theme of the current game or scenario, and faithfully conduct themselves according to that theme. This does not just mean sticking to the prescribed rules, but it means having a little fun and helping to ensure the other players are having fun too. A little acting goes a long way to improving the experience for everyone involved. Faithfully execute battle plans, follow the chain-of-command for your side, work as a team, and when appropriate act out and play dead in a convincing way when the scenario rules allow it. Each participant should do his or her part to add to the immersion of the scenario for all involved.

Many games may involve dividing into opposing forces and establishing a commander and a chain of command for each force. MilSim (or Military Simulation) and military styled war gaming requires teamwork, organization, and a chain of command. A collection of players acting as individuals or small-unrelated groups and trying simply to gain kills is just a skirmish or a game of speedball. Participating in a scenario game and achieving the military-styled objectives requires action and cooperation throughout each side in the simulated conflict. Event participants are expected to understand that their side in the scenario may be comprised of several different teams and individuals working together. Within that side a chain of command must be established, and most likely, one commander for each side, and possibly a given side will even further divide itself into smaller groups that all work together within the chain of command to accomplish their objectives.

Airsoft Chicago  expects that all players will follow the orders given to them by the chain of command for their side, regardless of whether an individual player agrees or disagrees with the strategy at hand, or if the individual player is on a different team that the commander for his side. All players on a given side are expected to work together within the boundaries of the scenario, and the chain of command, to accomplish their objectives. Just as a given scenario and its associated strategies and objectives are part of a military simulation, so is the act of being a soldier and adhering to a chain of command.

Referees/OC – Observer Controller

The word or judgment of a referee (or OC: Observer-Controller) or Authorized personnel is final. All event participants must comply with the instructions of any OC's that may be moderating the game and/or any Authorized personnel. Argument with any OC's, or refusal to comply, will be considered unsportsmanlike conduct and result in ejection without refunds.

Common Sense

No amount of rules, guidelines, or regulations is a substitute for common sense. Airsoft Chicago expects its members and participants at any events to exercise common sense at all times: during games, in interaction with each other, and within the airsoft community as a whole

Building Rules

(These rules apply when the providing field has buildings)

1.) Players are not allowed to fire over the top of buildings or blind

fire down over the buildings. Blind firing around corners of buildings

is also prohibited.

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2.) Moving or turning of buildings in any way or fashion is prohibited.

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3.) Cutting or tearing of building walls is prohibited.

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4.) Destroying the seams of buildings is prohibited.

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5.) Players may only move through doorways designated with red paint.

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6.) Players may only fire out of designated doorways and windows that

are marked with red paint.

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Rules about Pictures

Pictures can be taken at any time.

DISCLAIMER by allowing yourself to be photographed you agree to give Airsoft Chicago  FULL rights to the Photograph. Airsoft Chicago WILL BE ALLOWED TO POST SUCH PICTURES IN ANY WAY SHAPE OR FASHION.

Violation of rules

Explanation

In addition to the rules above, all rule violations can be categorized into three sections.

- In game rule violation
- conduct violation
- gear violation

In Game Rule Violations

When an In Game Rule Violation occurs, which can be anything from a safety violation, to physical contact, or a gross misuse or an airsoft weapon, the Observer Controller will forward a verbal report immediately to the Safety Coordinator (S/C) for the day, who will have ability to perform one of three things.

The S/C can

1) Make an on the spot correction if the infraction is not a serious one, and issue a verbal warning
2) Take the prospective player out of the game completely If the infraction was in fact serious, or if previous warnings did not affect a positive outcome

3) The S/C can suspend  privileges for that player on the spot.

Gear Violation
A gear violation is defined as any participant not having the mandated safety equipment before or during a game.

If a Safety Coordinator finds a member not adhering to the gear requirements , that S/C MUST

1) Issue a written warning.

2) If the infraction continues, the S/C will then suspend any and all future privileges for that player immediately, remove the player from the game.

*****  Note ******

at the bottom of the Registration forms there is a spot that you initial

that states you agree to these terms.

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